Pricing

Start small, then pay only when your game needs more save-sync capacity.

Persistly prices each workspace by runtime save-sync capacity, project count, and request volume, not by MAU. A game with many quiet players should not pay the same as a game syncing every few seconds.

What exists today

Runtime API, dashboard, docs, JavaScript SDK, and playable Unity and Godot sample integrations.

What stays narrow

Persistly is still a save-sync product first. It is not selling multiplayer systems or generic backend sprawl.

How teams scale

Operator auth, billing, SDKs, and future restore/history work sit on top of the same runtime contract.

Current SDK picture

  • JavaScript SDK: Reference implementation
  • Unity SDK: Playable sample included
  • Godot SDK: Runtime SDK track

Free

$0

Best for prototypes, local testing, and tiny games that need real save sync behavior.

  • 1 project
  • 100k runtime requests/month
  • 60 runtime requests/min
  • Stage + prod environments
  • Public docs and SDK examples
Get started

Starter

$19/mo

Best fit for shipped indie games that need disciplined save sync without extra backend work.

  • 3 projects
  • 1M runtime requests/month
  • 300 runtime requests/min
  • Stage + prod environments
  • Runtime keys with test/live separation
  • Dashboard billing portal
Start checkout

Growth

$49/mo

For games with real traction and higher sync volume across active players and devices.

  • 10 projects
  • 5M runtime requests/month
  • 1,200 runtime requests/min
  • All Starter features
  • Operational guidance for active games
Start checkout

Pro

$149/mo

For studios and serious live games that need higher request ceilings and priority support.

  • 25 projects
  • 20M runtime requests/month
  • 3,000 runtime requests/min
  • All Growth features
  • Custom onboarding path
Start checkout

Billing

Checkout and invoices are handled through Persistly billing so the product can stay focused on save sync.

01

Yearly billing gets a 20% discount compared with paying month-to-month.

02

Plans apply to the whole Persistly workspace/account, not to a single project.

03

Invoices, payment methods, and billing details are handled through the Persistly billing portal.

Tier Intent

Each plan is meant to map to a stage of operational maturity.

01What Starter is for

Teams validating cloud saves, staging discipline, and production-safe sync without wanting a general-purpose backend platform.

02What Growth adds

More request budget, stronger operator workflows, and support for games that have moved from integration to active operations.

03What Pro becomes

The place for restore history, premium auth tooling, and the heavier operational controls that belong to mature live games.

Next step

Use the docs and dashboard to validate the integration before switching to production keys.